I looked through the documentation, but there wasn’t much detailed information about it. I did find an instance where its value ‘ForceInit’ was utilized:
FVector Velocity{ForceInit};
I looked through the documentation, but there wasn’t much detailed information about it. I did find an instance where its value ‘ForceInit’ was utilized:
FVector Velocity{ForceInit};
Simply setting all values to zero as per the TVector constructor’s initialization.
/**
* Constructor which initializes all components to zero.
*
* @param EForceInit Force init enum
*/
explicit FORCEINLINE TVector(EForceInit);
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