Hello,
The (Unreal 4.5) application I am working on requires the final view to be split between 4 monitors, where each monitor displays one quadrant of the complete display. Currently I am looking at the FViewport class and related classes to see where/how the view matrix is setup. My questions are:
- Is FViewport the right place to look, or am I on the wrong path?
- Is there an easier way to do what I’m trying to do?
Thanks in advance for any advice!