Inside the Animation viewport we have the option to toggle showing the “Non-Retargeted Animation” and the “Source Animation”.
For a longer time I thought “Non-Retargeted Animation” would show me the raw Animation before it gets retargeted on the mesh. For the Mesh that I’m displaying the bones inside the first screenshot, I have my Translation Retargeting Options for all bones set to Animation.
With that, no translation retargeting should happen right? Because the translation comes from the Animation. But as you can see in the first screenshot, the white skeleton doesn’t align with the beige skeleton (non-retargeted animation).
So I thought toggling the grey “SourceAnimation” skeleton shows the raw animation, but it doesn’t. I had a look at the Content Examples 2 project where they display Translation Retargeting Options and the “SourceAnimation” is aligned with the Retargeted Animation (standard white).
What exactly does “Non-Retargeted Animation” and “SourceAnimation” show?