What is the default orientation of the FCollisionShape Capsule?

I believe that the capsule component’s default orientation in editor is x=0 y=0 z=90
try adding -90 rotation on the z axis when initiating your collision capsule.
Hope I helped!

When using the “Collision Analyzer” the capsule collision traces are showing up with the capsule on its side. This is different than the normal capsule orientation I see everywhere else in the engine.

Here is a screenshot with the collision analyzer open. The collision analyzer reported capsule is in blue, the red capsule is from the editor with “show collisions” turned on.

Is the collision analyzer correct? What is the default orientation of the collision capsule during sweeps?

From testing further, it seems the orientation of the capsule in the collision analyzer is incorrect