Hi Jeffry,
- iOS ipa are built internally on macs
- We use horde to cook; as a distributed “build” job, this is not supported. Currently with UBA you’re able to build source code & shaders remotely.
- Yes, this is done via UBA.
As of 5.5, horde is production ready. UBA is production ready in the following:
- C++ Source compile (Windows, macos, linux)
- Remote linking (windows)
- Shader compile (windows)
Regards,
Julian