Our usage scenario is to hope that Windows will initiate the construction of three products from Windows, Android, Mac, and Linux Server.
1. Can kickoff building iOS ipa from windows editor, need horde Mac agent?
2. Can horde support asset remote cook?
3. Can accelerate building editor from sources with horde?
Hi Jeffry,
- iOS ipa are built internally on macs
- We use horde to cook; as a distributed “build” job, this is not supported. Currently with UBA you’re able to build source code & shaders remotely.
- Yes, this is done via UBA.
As of 5.5, horde is production ready. UBA is production ready in the following:
- C++ Source compile (Windows, macos, linux)
- Remote linking (windows)
- Shader compile (windows)
Regards,
Julian