What is the correct workflow for creating pose cache in Control Rig

There is no ‘Setup Event’. Replacing Setup Event with Construction Event and/or Forwards Solve does not work. Nor does creating a custom event and right click -> “Run Event Once”

There is a ton of potential here to simulate Maya’s Set Driven Key to drive bones with a simple 0 to 1 slider, but striking out on finding anything online that addresses this.

Just hoping for some guidance on the definitive way to actually send a pose into a variable.

Steps to Reproduce
Try going through the steps listed here:

https://dev.epicgames.com/documentation/unreal\-engine/control\-rig\-pose\-caching\-in\-unreal\-engine?application\_version\=5\.6

Hey there,

Apologies for the delay. Epic was on summer break. Unfortunately, pose cache assets in the control rig can only be saved from control rig graphs at the moment. You can’t save and then apply them from external sources. That page you linked has the example workflow: https://dev.epicgames.com/documentation/unreal-engine/control-rig-pose-caching-in-unreal-engine?application_version=5.6#workflowexamples

Theoretically, you could build an asset type that saves an FRigPose internally and can be passed in, but I don’t have any examples or pseudocode for you to build that plumbing.

Dustin