When I try to possess a Pawn in Multiplayer as a client it crashes. I’m using the First Person Template.
When I hit a trigger box next to a pawn, I’m supposed to possess it. It does this and works in single player, and in multiplayer as the server. But crashes when a client attempts to possess it.
Already have the pawn movements setup (Authority only)
Game only crashes when a client tries to possess pawn. But not when server does.
You need to make an event that’s set to Run on Server and pass your player controller as a variable when you call it from the client. In the server event code do the possession using the controller you passed to the event.