Hi everyone !
Pretty new to game dev, I’m wondering how OpenGL/DX technologies can be useful ? I’m interested in the subject and I read some papers about it but… I don’t understand.
I mean, ok great, you can generate a cube, place texture on it but let’s admit it : it’s pretty 90’s style. I think you can maybe do some little post-processing with OpenGL using the same way I learned in school (blurring effect through a PHP library, foreach pixels do XXX etc.) but again it’s not very… ergonomic ? I’m sure it can do more !
Now, far from Wolfenstein3D, we are in 2016 with graphic interfaces, 3D softwares like 3DS/Maya/etc. , we even have game engine like UE4 and some postprocessing are directly integrated in it.
Soooo… What is OpenGL/DX concrete uses ? Does it ‘complete’ the project to achieve a great looking scene ? Is it… ‘vital’ ?
Thank you everyone !