Hello, everyone,
I wanted to learn what is the best workflow for creating and saving custom settings in Lyra with Blueprints , such as character selection you’ve seen in the video below.
My workflow with basic save/load logic done with blueprints only works if tested locally, but it is not working in a packaged game and two computers. The selection made by the host player always overwrites the clients’ selection, as if all clients read the game instance from the host player, regardless the fact that the save game logic is working correctly locally.
I’d appreciate your help.