Hello, I am currently working on a game where one of the characters has the ability to turn off all lights on the map. I have two lighting scenarios that I use to control this. The first method I used worked, but not very well. I would load and unload the stream levels and it would replicate to all clients and the server. The only problem was that it created a lighting flicker. A small period of time where neither lighting scenarios were visible. The second method I used was setting the ShouldBeVisible flag, but when i use this method, I can only get it to either run on a single client or just the server, I can not seem to get it to cast to all players. Any ideas on what to do next?