I’m trying to build a space scenario in MULTIPLAYER where the player should have atleast a 100km of flyable space, since the UE4 world is limited to 20KM without origin shifting (which is not available for multiplayer) I decided to scale down everything in the world and slow so that world looks bigger altogether.
I’ve scaled down player model’s size and its walking speed by a factor of 1/10 so that the world now appears to be 200KM x 200KM.
This approach works but requires scaling down everything one by one and the Editor still behaves as it is full sized, like you have to move camera very close to see the small objects and viewport in blueprint editoe starts zoomed out as well
Do I need to scale down everything manually? or is there a general setting somewhere I missed that adjusts the units so 1uu becomes like 10mm instead of 1cm ?