So, I’m trying to create a multiplayer game, specifically - sci-fi space shooter.
I’ve already learned how to work with replication and got steam online subsystem working, now structure of my game looks somewhat like this:
- Player launches the client (client start map is opened)
- Client connects to advanced steam session on the dedicated server (log in map is opened on server and replicated to client)
- Player logs in
- Server travels to Player’s base level
- From here, player has the ability to start a match, forcing their server to travel to the Battle map; Other players then can join them, and when the battle ends, everyone is brought back to their bases
From this point, I want to know, what is the best way to make it so game launches server instance for every player at the moment when they run their client? May it be Steamworks Plugin or Epic Online Services are something to help me? In other case, where and what do I need to look for?