What is the best way to handle Assets and textures of small objects?

How is the best way to handle with small textures of small objects, like coins, bottles, etc.

Combine all on a single 1024 texture, like is recommended on Unity to reduce the number of draw calls.

Or one texture per object? Even if a texture size of 64.

Hi danielvmacedo,

Your first solution is generally the best way to handle it. Have one larger texture with sectioned UV space will reduce the amount of draw calls.