What is the best way to add high resolution details to a large mesh?

Hi, I’m building a large APC type vehicle and I have a shader which encapsulates all of the body panels.
I’m thinking of using a ‘trim sheet’ approach where I cut out bits of geometry where I want the details (Stickers, bolts etc) and then UV them at a higher res than the rest of the mesh.

(I’m trying to avoid using shader decals for this)


Yes, trim sheets are one of the best ways to do this. There are some incredibly cool techniques you can do as well to really push it.