Hello, guys!
We have an external Microsoft Visual Studio project (a solution (.sln) file that contains several vcxproj), that builds a DLL of a third-party service. Currently we are building the dll from the external solution, and then we are loading it from the Unreal project, which works fine.
Is there a way to include the external project files (the .sln or the .vcxproj) into the Unreal project? Our goal is to:
- To include all source files in order to easily locate, place breakpoints and debug it.
- To build the external DLL from the Unreal solution.