what is Screen space Global illumination (SSGI). When to use it? how it differs from other gi

what is Screen space Global illumination (SSGI). When to use it? how it differs from other GI . (Thank you ! UE forum community is awesome. very supportive)

SSGI only provides bounce lighting for objects that are on the screen, meaning if you have a large red object that is bouncing red light into the scene, and you turn away, all the red light disappears.

That’s a pretty big limitation but it can work in some cases, such as top-down camera views. Those usually don’t have significant overlapping elements and objects take up less of the screen space so lighting changes usually aren’t as jarring.

I wouldn’t use it as the sole source of GI for a first/third person project, but it can be used to augment baked lighting, as it will provide bounce light and occlusion for movable objects/lights that otherwise wouldn’t.

So we can both use light baking and ssgi?

Yes