•No special constructors needed! Your class constructors no longer need to take an Object Initializer argument.
•Creating sub-objects for Unreal classes now has a new simple syntax.
Furthermore, if none of base classes of your AESPPawn has a constructor using FObjectInitializer parameter you can declare only constructor without this parameter, which simplifies it even more:
We’re gradually removing the need of ObjectInitializers, so you have to check manually if you can remove the parameter from your constructor in this particular case.