Hi, i would like to know What is needed for multiplayer. Do I need a server to load the game? Or can you create gaming terminals and then let players play directly on their computer? In the development phase, how do you test the game developed with unreal? Sorry it’s the first time I’m going to this type of game.
Hey there @samusam22! So you don’t need a dedicated server to do multiplayer. You can also run Listen Servers which are just peer to peer connections between the players in which the host runs the whole server as their client. To test the game, ideally you would first test on your own by testing on your own in the editor by setting the net mode to Listen server, and set the number of players as 2. This will bring up a standalone for the 2nd player client and the PIE window will become the server and 1st player.
You can test most features this way. However once you get further along you’re going to need to build and test in those builds. You’d likely set up a direct server browser, EOS, or use steam’s steamworks API to handle connections.
I’ll leave some great resources below:
Online Subsystem Docs:
Networking Overview:
An excellent resource for multiplayer The Networking Compendium:
Entertaining series on the basics of replication:
Please let me know if you have any questions on any specifics!
ok, i start to understand. If i have another doubt, i write.
Tnks