What is "MRAO", "MRAOD", "ID" and "HRAO" textures?

Parsing the game files, I found textures that have MRAO, MRAOD, ID, M and HRAO in their names. What does this mean and how to apply them in materials?

1st material:

Base Color texture

“HRAO” texture

Normal texture

2nd material:

Base color

“MRAOD”

Normal

3rd material:

Base color

“MRAO”

Normal

4th material:

Base color

“ID”

“M”
T_40022_Accessories_M

Normal
T_40022_Accessories_N

Generally those names mean each the R, G, and B channels are being used as separate single channel textures packed into one. Looking at each channel individually can help you tell what each channel is.

M is probably metallic
R Roughness
AO is Ambient Occlusion
H is probably height
ID lets you mask out or lerp different material effects together easily.

Height and ID generally not plugged directly into an output but used for more advanced material effects.

1 Like

Thanks a lot, but is there any example of how to use them?