Hi
I’m woderning about Frame buffer pixle format found in project setting
There are three options, 8bit RGBA, float RGBA, and 10bit RGBA
What is Frame buffer pixel format and how dose it make the difference in rendering?
Thank you
Hi
I’m woderning about Frame buffer pixle format found in project setting
There are three options, 8bit RGBA, float RGBA, and 10bit RGBA
What is Frame buffer pixel format and how dose it make the difference in rendering?
Thank you
Like modern TVs can handle different pixel formats depending in the content being sent to them.
Think of it like the colour precision
8Bit has 8bits of data per colour channel (and alpha)
so forth with 10Bit
ie:
8bit: R:8 G:8 B:8 A:8
10Bit R:10 G:10 B:10 A:10
Float i believe is 16Bit or 32bit precision which is R16 G16 B16 A16 or R32 etc…
Floats can take massive numbers making the 32bit almost if not, infinite numbers
more wonderful colour data! More memory!
HI @High500
What does ‘16bit or 32bit precision’ exactly mean?
Does float has 16bits or 32bits of data per colour channel?
As I know, if set color depth 10bit in Window display setting , each RGB channel has 10bits of data and Alpha has 2bits of data.
ie:
R:10 G:10 B:10 A:2 Total = 32bits per pixel
What you mean is 16bits or 32bits per colour channel not per pixel
Is it correct?
If so, in what cases, should i set frame buffer pixel format Float RGBA?
Thank for your answer!