What is 'Content Bundles Outliner' in UE5?

It’s strange that there’s an window named ‘Content Bundles Outliner’ in World Partition section… but no particular guide for this.

Does anyone know what it is for?

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I’m also curious about this.

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Ping! Also curious.

bruh no docs

This is a Fortnite feature that we wanted to productize for UE.
Since this is experimental, it will be removed for UE 5.5 and it would be replace by a new feature called External Data Layers (Available in the Data Layers Outliner). This feature is used in Fortnite to place Content on a Layer (External Data Layer). This new layer could be injected/removed dynamically based on the state of his associated plugin. E.g. We want Wild boars in FN Season 20 and 22 but not in Season 21.

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So right now, since UE5.5 seems a little far in the future, what is the way to handle this?

I mean I guess this is related to the modular game feature, adding world partition content. That has also no documentation, any hint on that?? :grimacing:

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