Hi,
I have been tracking for a long about the game features plugging to add new level content, something that was shown but not documented on Lyra sample.
It seems that now the way to do it is not by levels but by external data layers on the word partition.
I have managed to create with the game feature plugin, a content plugin, and in that plugin add an external data layer, add it as an action, and add that external layer to the main level.
The problem is that to show that layer, I need to have the DLC active, but when active can’t be edited. So I have no clear what is wrong or how shall be the way to use this.
Right now, I’m searching for this as a way to add future content to my project as DLCs, adding new areas of gameplay in the future after the first release.
thanks