So I made a small box in 3DS Max. Exported it as a .FBX file. Imported it into UE4. Applied a material to it (just a white background with a red cross on it). It put the red cross on all 6 sides of the box.
I think I first have to do UVW mapping before exporting/importing it and then open the material in the Material editor for further work. Or do you create the material in UE4 first then use that for UVW mapping?
Is there a tutorial that shows the steps in the correct order?