This question is not necessarily related to VR development and I posted it to the engine source forum last week but didn’t get any answer. Can anyone here help me understand what a “Dynamic Mesh Element” is?
The base pass rendering in deferred rendering consists of rendering static meshes (RenderBasePassStaticData) and RenderBasePassDynamicData. I cannot figure out what is being rendered in “RenderBasePassDynamicData”? What will qualify as dynamic data? How dynamic meshes are different from static meshes?