Guys, in UDK it was quite straightforward. Once you had your animations in animset, then you created animtree and simply blend between those animations, using for example, blend by idle etc etc. What is the replacement for it in UE4, and are there any tutorials on how to do it. That is, having animations imported and them actually blend between them? I know there are blueprints but I’ve tried to look in them, and I didn’t see anything like blend by idle or things like that.
Any help appreciated.