There is some documentation I’ve seen from Epic that says things like “commands/variables that start with r. go under [/Script/Engine.RendererSettings]” but its incomplete: Configuration Files in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community we only know where r., s., gc, and cook. prefixes go, and a couple of individual commands.
Theirs so many prefixes that have gone undocumented. Like where does n.* variables go for example? Because despite being a Network setting apparently it doesn’t go under [/Script/Engine.NetworkSettings], that header is reserved for only 3 commands which are n.VerifyPeer, p.EnableMultiplayerWorldOriginRebasing, and NetworkEmulationProfiles according to the webpage I linked, which seems super wasteful. One of those 3 is even a n.* command, but theirs way more n.* commands so where do they go? or net.* as well? Cause that’s where they should go logically, so why not?
What about the prefix b*?
or the prefix au.*?
Here are all the undocumented commands I know of that I’m trying to figure out their correct header.
Niagara.
D3D12.
D3D11.
RHI.
net.
FX.
au.
n.
p.
a.
t.
b*