Hello, pretty simple question. At the moment I am working on a project in which I make extensive use of ray traced reflections.
What happens with such a Ray Tracing project when someone tries to execute it on a non DXR GPU?
Will it crash in the beginning or will it simply not display the effects?
And another question is then, how can I check for it, so the program is at least showing a message that a GPU with DXR support is needed?