Is it somehow possible to ask the engine if DXR is supported? My project depends that heavy on RT it wouldn’t be possible to make it look right without it. Therefore I would like to inform the user and simply close the program afterwards.
It is not a game, it is a benchmark. I now added an option to execute it with screen space reflections, but it is extremely ugly with that. The benchmark is using hundreds of mirrors^^. What happens if I execute the console command “r.RayTracing.Reflections 1” and then check the value that gets returned with “r.RayTracing.Reflections”? Will it return 1 even it is not working or will it properly return 0 because the hardware does no support it? That could be a way to find out if Ray-Tracing is working.