So, since 5.2 PV1, all lights have got their “Max Draw Distance” cut (roughly) in half, why is that?
Example:
The RectLight in there has a Draw Distance of 8000, but disappears at roughly 4000 (right side) - same goes for the purple light further back, it turned mostly off already.:

Is this a Bug, or am I missing something?
It works fine (with correct distances) in Editor, but not in Standalon/Packaged Build.
I mean, yes, I can “fix” this by doubling everything, but its still “wrong” then.
EDIT:
I just had a thought, and found the culprit…
Something was/is overwriting “r.LightMaxDrawDistanceScale” wit something smaller than 1…