What exactly can we manipulate for DNA file in runtime with that “Keep DNA After Initialisation”? We could not find any information about it except that it is giving a chance to manipulate in runtime.
Just the options we can see in the screenshot/in the documentation here https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Plugins/RigLogicModule/UDNAAsset or something else?
Example: we have a set of poses so RBF and Twist/Swing are in that DNA exported, do we have access to those data to change some of them with an anim curve if needed? If for example in a specific animation we need to push more/less one or some of the poses or if we want to change some twist/swing values
or instead of controlled by curve, could we add an extra cases for the RBF in the DNA but triggered in specific cases ?
Thank you,
Emil
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