What does the Landscape Physical Material Output node do?

I tested that node output without any result and got back to my old method, by getting the angle at the trace location, it has always been working for something like that ^^

If you need the different frictions of the physics materials, you can also just set it in your physics actor and/or play around with angular and linear damping based on the angle.

Linear = acceleration/deceleration
Angular = rotation