What does the Landscape Physical Material Output node do?

Hm, in that case, is there just no way to do what I’m looking for? I want the material to apply a procedural layer of physical materials over the ones which are determined by the landscape layer info. For things like dynamic procedural coverage with water, snow, sand ect. Is there no way for it to be selective like that? It has to either be entirely determined by the landscape layer info, or entirely determined by this material output?