Hey @QH_DreamMaker!
Following up on this thread. Are there any news regarding floors, walls and doors breaking Creatures’ navigation mesh?
I’m working on a very simple indoor layout, for which I’ve used in-game props such as the military walls, military floor tiles, etc. However, as soon as I spawn enemies, their AI start going bananas: they pass through walls, teleport across rooms, etc. I’ve tried debugging this with Debug > Navigation Mesh and I had noticed that it was all messed up.
As of 28.1, the Debug drawing of the navmesh is not working, so I can’t even do that anymore