What does the different colors of the debug navmesh mean?

Thanks for reaching back to me. Good to hear you guys are working on the navmesh debug thing. It was really driving me crazy haha :sweat_smile:

As for the broken navigation mesh, I was using MilitaryBase_SolidWall_01a for the walls and for the floor MilitaryBase_Floor_Base_C. Moreover, I’ve noticed that building a simple 4-walls room where the walls are MilitaryBase_SolidWall_Diagonal_C is enough to make the navmesh inside it go crazy.