While profiling the game thread, i found out that my skeletal meshes in the level are rather costly, specifically their UpdateKinematicBonesToAnim call.
I was trying various stuff, and when I checked “Optimization → Skip Kinematic Update When Interpolating”, performance got much better.
I can’t figure out what does that setting do exactly, and documentation is of no help.
Is this safe to check? What aspects of gameplay can I potentially break by this?