What does "SCENE_QUERY_STAT" do?

I have seen this macro as parameter in many FCollisionQueryParams, but I don’t know what does macro do, and others don’t seem to have explained it.

Can someone explain it to me?

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I was wondering the same and came to the conclusion that it is a macro that define the name of the trace for future profiling, debugging and maybe for the gameplayAbility System that make a heavy use of Tags.
If we look at the struct FCollisionQueryParams, the first parameter (where SCENE_QUERY_STAT is used) is for the FName TraceTag
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If someone have a better answer please do! because I am not in every way 100% sure of this.
Have a great day !

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  • I’d like to know, but the Internet doesn’t seem to have an answer.

Pretty sure it’s used in the Insights profiler tool