I have seen this macro as parameter in many FCollisionQueryParams, but I don’t know what does macro do, and others don’t seem to have explained it.
Can someone explain it to me?
I have seen this macro as parameter in many FCollisionQueryParams, but I don’t know what does macro do, and others don’t seem to have explained it.
Can someone explain it to me?
I was wondering the same and came to the conclusion that it is a macro that define the name of the trace for future profiling, debugging and maybe for the gameplayAbility System that make a heavy use of Tags.
If we look at the struct FCollisionQueryParams, the first parameter (where SCENE_QUERY_STAT is used) is for the FName TraceTag

If someone have a better answer please do! because I am not in every way 100% sure of this.
Have a great day !
Pretty sure it’s used in the Insights profiler tool