I was reading about class specifiers, and in Transient it says it is used on objects that are not by nature presistent, like windows or players. I have searched on the subject but I only find cases where the term is already applied, none where it is explained.
Thanks.
PD:
The doubt arises when I see how the GameInstance class is defined, which is transient. In this case, is it transient because it is not replicable because during a game session there will only be one GameInstance, and it is not necessary to keep it between levels, for example?