When I use an actor , I can see the Replicate Movement checkbox in replication,I had see the source code and I guess when the actor position and rotation change, the Position and rotation… will repicate to all client , but when I check this property, and AddWorldOffset in Authority verion of Engine Instance, Just the Server moving the actor and the client do nothing. Why ? I know I can Multicast the position and rotation to the client , But What does this Property used for ? and How can I use it ??? Thx
Ps : sometimes the AActor::OnRep_ReplicatedMovement() is called, But I can not understand how can make it respones always .