Stuff like this get’s Greenlit because there really isn’t any kind of Quality Control assurance for Steam. It’s a double-edged sword, because it means the people get what (they think) they want, and Steam adds more potential sales to it’s store. At the same time, you end up with a store flooded with **** content. Thank god for rating systems. People vote with their eyes usually, so it’ll probably sell quite a few times too until it’s rating is negative enough.
Oh well, it was bound to happen at some point. I’ve already seen a ShooterGame exported as-is, and sold somewhere. That was a while ago now.
On the other hand, you could all look at this as showing us how easy it is to get our game out there.
He got on Steam! That’s got to be inspiring, even if the game itself isn’t. From a Developer point of view (and not a Consumer) this can only be a good thing.
And as for these being too many games, there are already too many. Whether Steam has ten thousand, or ten million games on it, the difference is immaterial. You use the same methods to find out about them: press, curators, friends, marketing.
To be honest, I think Greenlight is one of the worst things for Steam. You are basically judging an idea, with no real evidence and have to trust the dev to make something good. It’s not as bad as Kickstarter where you have to pay upfront, but it blurs the Steam-Market. There are good games which made it on Steam through Greenlight, but it’s still a flawed concept. Some kind of quality control before the release would be great, even if that means that the games get delayed.
While the rating system works in many cases, there are some problems. As far as I know, I’m not sure if that got changed or not, devs were able to moderate the ratings. there are a lot of joke “ratings”, which are not even funny in many cases or have been repeated a hundred times.
Valves attempt to open up Steam allows many indies to get their games easier on Steam, while that’s a good thing in the first place, it also allows bad people to put stuff on there. Even worse, there is no way for the users to report a game for bad quality. You can flag a lot of things, but poor quality is not in the selection, why? People should start to care about quality a lot more, this would prevent many of those garbage games to be released.
There’s no way to tell if a game is bad or not. You’d get people reporting Call of Duty, or Assassins Creed. To try and get a game taken off because you don’t believe it should be there is a judgement call, an opinion, not an objective question like “Is this using copyrighted assets?” Worse, you’d get people with agendas trying to close down games like Gone Home.
You can deflect that back at the buyer. If people cared more about the quality, they wouldn’t buy it. Accidental Runner’s awfulness is right there in the screen. There’s an auto-playing trailer and screenshots. There’s people warning you how bad it is in the player reviews. You have to jump through some hoops to buy the game. You can’t just buy it, and say you had no idea how bad it was.
Exactly people need to stop moaning about things like this, Vote with your wallet people! **** wouldnt keep coming out if it wasn’t purchased, do you think the dev cares about people slagging him off? Nope, long as people buy it
Hmm, I have to agree with you on that point. Many would try to abuse this system, but what I had in mind was that after some kind of report threshhold (something like a report to buy ratio? So if 10 people buy it and 9 report it for example) Valve would get their QA to look at the product. This might get big publishers in trouble too, take Ubisoft’s AC:Unity as example. That game was (or still is?) a mess.
My statement was direct towards in that market, not only to Valve. Resellers (in this case Valve with Steam), developers and publishers as well as the player/buyer, has some kind of responsibility when it comes to dealing with those games.
Still there are people who only buy these games because they think bad quality is funny, something I can’t comprehend.
Agree entirely. Greenlight is a terrible system, I remember in “ye olde” days getting a game or two through Steam Greenlight. When I looked at the state of the project and assets at the time, my reaction was “lol really?” Getting Greenlit isn’t really much of an achievement anymore. It’s a shame, because it had potential to be a really good system.
I guess if anything, it just shows how good the content is that Epic gives you for nothing I’m almost mad I didn’t think of it first…
Epic’s content is great. I use their Highrise Map as testing ground, since getting all the gameplay elements to work is my highest priority right now and I don’t want to waste time on creating the levels right now, but it won’t be present anywhere else than in the editor.
I don’t think it’s a bad thing to include those assets, but they should be used wise and with care. Depending solely on them on the other hand is, in my opinion, a no-go.
I also use their assets in some cases, but I try to use them in more areas like foliage. Things like characters are something were I would rather stay away from pre-done assets.
In the end most of us are indies, not Triple-A studios with huge budgets. Epic is a huge company with quite some resources, so there is no surprise that they can create assets with this quality.
I think this will inspire forum members to make something and get it out there…to me seeing something so hilarious on steam makes me think that there are so many users on these forums with great knowledge of the engine who could make a much better game but haven’t, if this game being on steam makes their blood boil to the point that they put in more effort on getting their own project released its a good thing
As a frequent user of the engine I laughed so much at the video of accidental runner it has alot of comedic value if your a long term user of the engine, it also shows the difference 20 bucks a month makes
It is evolving.
Today you must pay 100$ to post your game in GreenLight , and this amount of money could raise up , it’s a good thing to avoid trash games.
I wouldn’t say I’m jealous, it just legitimately ****** me off.
There are lots of real games on green light (I mean games, which have had put much more effort into production), which still sit and can’t get to be published on steam.
And … !!! This abominaiton of game, is pushed to steam, and it sells!
This is just ultimate, showcase of cash grab.
The problem with greenlight is the fact, that valve, does not allow to link demos from page. While some kind of playable prototype should be imo requirement to even post something on greenlight…
Totally Hilarious. I laughed soo hard. That laughter was worth 10 x 4.95.
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The game is what it is, reused asset from UE4 examples, but the baffling this is that this game is on Steam…jesus, do they test at least 1 minute the game? and this is worthed to be on Steam?
Wow…just wow Valve, you’re really eager for money, do you?
Valve dont test games. They see if the community has an interest in a game. Not sure if the process has changed but it took my game a few months to get greenlit.
The fact of the matter is, regardless of personal opinion, people looked at this game, decided it was worth while, and greenlit it. Based on the reviews, people obviously aren’t digging it, but these developers didn’t make anyone buy their game.
There seems to be a lot of entitlement in regard to what people believe can or should be done with Unreal. I’ve literally got no idea what level of experience these developers have, but all in all, good for them. They made a game, and that in and of itself is commendable - even if it’s not 's cup of tea. If you don’t like it, don’t buy it, there’s no reason to throw tantrums. Focus your time and energy into something better than whining - make your game, get it greenlit, and maybe just maybe, you can have hundreds of posts tearing down your work!
The fact of the matter is people on here are complaining that the game was objectively bad and broken.
It’s not that people hate the gameplay, it’s that people hate the fact that a broken mess that uses no original features (no custom static meshes, materials, etc… not even the CHARACTER is built by the developers).
I’m sorry to tell you that the developer was just lazy. This was obviously a game that this guy made with little care and marketed it as a “challenge from the 80’s.”
I absolutely hate the excuse that “developers didn’t make you buy it.”
How is that even a defense?
So by that logic I can make the worst games known the man, false advertise it and have people PAY MONEY for it just claim that “I didn’t force you to buy it.”
Right?
If so, thank you. I guess I can forget about creating a compelling plot or adding anything original into my games and I continue to make broken messes and just promise people a great experience.