What datatype for rasters and coordinatsystem does unreal Engine 5 prefer

Hello,
I have worked several years with Terrragen and have just started to work with VUE. I am a GIS professional and are aware of the term datatype, rasterformats, float and integer and coordinatesystem.
Terragen supports only INT for a Geotiff and so do VUE ( There is som plugin that I can use that supports float). In Vue, when importing a real digital elevation model (DEM) the proportions and lenght of X Y and Z are kept when I use the coordinatesystem WGS 84 that are global. Not projected.

I have struggle to understand what Unreal Engine- 5 prefer. I want to be able to import a DEM or any other format that supports float. The reason for that is that if I convert the raster to a INTEGER i loose some detailjs, And I want to keep the exact coordinates so the the proportions and length are as the imported file.

Is it possible in Unreal Engine 5 or other Unreal Engine version and can any suggest the best workflow for importing. This is my first mile stone. :slight_smile: