I made an extremely simple material using WorldAlignedTexture with a seamless texture. For some reason, I’ve noticed that there is a repeating artifact affecting the material that is not present in the texture itself. I’ve attached the blueprint for the material and a screenshot of the issue at hand.
From my own debugging, the artifact isn’t present when the texture is a texture sample, but it does occur when converted to a texture object, which is necessary for WorldAlignedTexture. Has anyone else experienced this? How could it be resolved?