What content would you like to see on the learning portal?

Hi All,

You’ve probably noticed that we’ve recently begun previewing our forthcoming learning portal. We are in the planning stages for our 2019/2020 courses that will appear there.

Now is the time to tell is what you’d like to see! We want to hear from you on what kind of courses and topics we should be creating and what is important to you!

Please take a few minutes to tell us in this short survey. (@2-3 mins). In the coming months, we will be posting a follow up survey focusing on game dev specifically.

Thanks for your time.

I’m new to using Unreal Engine 4, and game creation all together. I been using UE4 about 2 months now, what i would like to see is Intermediate tutorials. Right now, I got down all basic blue print information down. Now i’m confused where to go and what to research after basic blue print, Ui Widgets, movement, health pick ups, variable,function and collisions. What I would like to see are lesson what to do next Animations, Interactions,or what would be next part of learning and putting all this stuff together. Advance Tutorial would also help, In this tutorial have a small open world game applying all element from beginning to end.

It would be nice to see a solid guide on how to setup and use a c++ only (or partially) UE4 project. Im guessing this would probably include best practices with links to docs as well as troubleshooting IDE quirks, maybe even best practices on what to include/exclude from source control. This course would also probably have a level of familiarity with both UE4 and c++ (beginner, intermediate, advanced) and focus on not necessarily building a type of game but setting up example game variants like Character Health, etc… Blueprints are awesome and useful but a coding tutorial can be fun too.

Microtranscation, Dedicated Server (maintance not setting up in game logic), etc would be very useful.

I would love to see Networking series. No matter if it’s Blueprints-only or C++/Blueprints. Not just how-to, but theoretically explained. This would help bring many, many great ideas to Multiplayer modes.

Hey, check out Unreal Official youtube channel here - https://www.youtube.com/user/UnrealDevelopmentKit
Also, I highly recommend Mathew Wadstein’s channel - https://www.youtube.com/channel/UCOVfF7PfLbRdVEm0hONTrNQ

Good working, best-practice examples for game-mechanics in blueprint, and samples for the uses of each blueprint node available.

I’d like to see more Shaders and material tricks, from basic effects to advanced stuff (like things we see on the Ryan Brucks’ blog, shaderbits : waves, impostors, ray marching clouds, etc…).
And also a lot more c++ content, how to modify the editor, how to expose certain functionality in BP, how to create a plugin, etc…

An in-depth tutorial on inverse kinematics would be nice. It took me a long time before I finally figured out how to get a decent looking foot placement system for my characters and I struggled to find any decent tutorials on this.

More than content i would like to request a feature for the online learning portal…the chance to download the captions or open a trascription window so you can copy the text and save it…it’s really useful to take notes especially for people that aren’t english motherlanguage.The easiest way is to put the video on youtube too,like what the guys of Allegorithmic did with their Substance Academy.Thanks!

Precursor, this is a great idea as well and we are working to make these available. Hopefully by the end of the year.

awesome! thanks guys!

Would like to see some blender to ue4 stuff

Hi There,

I suggest that to put a resource link for online courses. I was trying to follow this course but I couldn’t find where to download the resources used in the tutorial. Anyone know where I can download?

Course link is here:Epic Developer Community

Thanks

What the course title? Direct links don’t work as intended yet.

Sorry about the broken link. I found that there is a market place redeem code if the course has downloadable content, which is very cool. But I also find that plenty of courses don’t have a code. However majority of those courses without content are basic course, I guess that’s fine but some big courses don’t have neither(e.g.Understanding The Essential Concepts of Lighting for Architectural Projects)

Also course like “VFX and Particle Systems with Unreal Engine”, which I am interested in the most, is a video record in classroom from Unreal Academy 2018 I guess. I really would like to have access to instructor’s material(blue exhaust effect) and redo it by my self.

How about a course on how to troubleshoot crashing issues? It could involve:

  • where to access and how to use the crash log
  • what to look for in terms of errors / failures that result in a crash
  • how to accurately and properly report bugs / crashes beyond the initial crash popup (send and close, etc)
  • known issues with certain in-engine settings and particular brands / specs of graphics cards and computers/laptops/machines

I’d love to see some stuff for the new hair functionality :slight_smile:

-Anything AI the resources on youtube are from 2016 is time to get a new series going with some of the people that make work for the engine such as Miesko Zielinski or Wes Bunn ( which last I heard I would be the one taking over the AI learning resources)

-Replication, RPCS, actor ownership everything multiplayer, Ryan Gerleve went over on a live stream about the basics but there so much more that needs to be properly showcased so the people understand the principles of all these things I mentioned.

-Animation that goes more in depth than creating a simple locomotion, I would love for Jay Hosfelt to make a small series going over most of the things he shared on the different live streams, and make it more streamlined for the portal.

This, please. I have tried following the quick start but I am struggling to get a groom out of Max OR Maya. I really need help before I even make it to UE. Please and thank you.