So i’m new and still trying to understand how things figure into what. I did an experiment and I used the foliage tool to drop 2k of rocks with a small radius around my character, the rocks used default material they came with and to my amazement I was hitting 65fps. I then cleared them out, I changed the material on the rocks to one from another pack I’d bought and did the same dropping 2k rocks in my vicinity, with the new material I was hitting as low as 30fps.
So my question is, what exactly is it with materials that causes this kind of performance drop? I keep hearing people talking about shaders, talking about LODS and other stuff. What is it I should be looking out for to try and keep the materials looking decent but not too taxing on the playability?
It’s not uncommon in scenes with a lot of foliage ( rock, plants etc ) to drop to 60 or below. You can improve on this by spending a long time messing around with meshes, LODs, textures, shadows blah blah blah…
When you open a material in material editor it tells you how complex it is in the compiler details:
Try to do test with exactly same scene and just change material. Now you did have different rocks in difference locations. So test wasn’t that accurate.