I’m using wwise and I’ve noticed in the last few months, my compile times suddenly got a lot longer.
Every time I compile, I get the following message:
2>[Adaptive unity build] Disabling PCH for excluded files. Set bAdaptiveUnityDisablesPCH to false in BuildConfiguration.xml to change this behavior.
2>[Adaptive unity build] Excluded from AkAudio unity file: AkAcousticTexture.cpp, AkAmbientSound.cpp, AkAudioBank.cpp, AkAudioEvent.cpp, AkAudioInputComponent.cpp, AkAudioInputManager.cpp, AkAudioModule.cpp, AkAudioStyle.cpp, AkBankManager.cpp, AkCustomVersion.cpp, AkGameplayTypes.cpp, AkReverbVolume.cpp, AkSpatialAudioVolume.cpp, AkSpotReflector.cpp, AkSurfaceReflectorSetComponent.cpp, AkWaapiCalls.cpp, AkWaapiFieldNames.cpp, AkWaapiFieldNamesCustomization.cpp, AkWaapiJsonManager.cpp, AkWaapiUri.cpp, AkWaapiUriCustomization.cpp, AkSSlider.cpp, AkBoolPropertyToControlCustomization.cpp, AkCheckBox.cpp, AkItemBoolProperties.cpp, AkItemProperties.cpp, AkPropertyToControlCustomization.cpp, AkSlider.cpp, AkWwiseObjectDetailsStructCustomization.cpp, AkWwiseTree.cpp, ... (continues for another 50+ files)
- What might be causing this?
- Does this make compile time slower like I suspect?
- How can I fix it? It mentions
buildconfiguration.xml
but that seems to be superceded byBuild.cs
- The setting for PCH I have in my ModuleRules is
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;