Hello AnswerHub people, and first of all thank you for your dedication. It really helps newcomers like me understand the engine better.
Anyway!
I’ve been following the official “Blueprint multiplayer” tutorial - Blueprint Multiplayer: Project Overview | 01 | v4.11 Tutorial Series | Unreal Engine - YouTube -
Everything works fine when i play in editor, and my 3 to 11 characters can join the same lobby map just fine.
When i play in standalone on 2 different computers however, there is a problem:
I cannot join session.
It finds the right session (or so it seems)
tries to load, and eventually fails, flashing a NetworkError: Pending Connection Failure, before going back to main menu
When I try to join the session again it just prints failed to join.
My GameInstance Create/Join/Destroy nodes
My search/refresh session node (i have a call to “join server” in the event graph as well)
Also:
My DefaultEngine.ini is set,
Steam is up and running on both computers, and the steam plugin is added to the project,
I’m NOT using Gamemodebase class but Gamemode class,
Seamless Travel is on,
When i open the lobby map, listen is on…
To sum it up, I guess my question is quite simple:
What else do i need to check? What can cause Pending Connexion failed?
Thanks in advance!