Been working in a RPG toolkit I got from the Market place and been trying to figure out how to get the enemy A.I to go after different targets. Figured out that the “Get Controlled Pawn” node is the root of how the AI is getting the information, but what other nodes can I use instead of that so I can make A.Is go after different targets other than the pawn thats currently being controlled.
My apologies in advance if this is a broad question; still learning the ins and outs of blue prints.
Thank you