What Are You Working On? Community Screenshots & Videos

I have been working hard on my game Medieval . I have managed to get a full menu and character upgrade system, in place. I am just a one man team and I am proud of what I have achieved so far. Having said that, I am always open to feedback, suggestions and even criticisms.

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Hi there, I’m sharing a recent project I’ve made the past 2 month. Enjoy :slight_smile:

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Thank you

Snow Mountain


More :
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Lost Spartan :
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UE4 Full Cover System

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The Walk- Playable Teaser images

It seems the website does not want me to attach more than one image. If there is a work around please tell me.

#. Snow Mountain is final and on ArtStation.
goo.gl/A8uAaI
Time for VR.

vimeo/199748088

hi,
's a concept i made for the world of my game.
cheers

://orig11.deviantart.net/d112/f/2017/011/c/5/map_concept_1_by_sittingducky-dav1n6z.jpg

Morana’s Myth

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Our first trailer of The Exorcist is out:

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Texturing assets for my upcoming marketplace product. View more !

I’m really proud of these explosions :slight_smile:

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Hey people, got a demo release of my game for download! Crit welcomed :smiley: =qbdWq1yGDk8

Added a easy way to create cavern, and added point of interest like monolith (get the reference :wink: )


Did some work on my AI learning project (that probably doesn’t count as that anymore, because I’ve been doing lots of things to it …)

Worked on a cover system for the AI. It works pretty well with the EQS System that I’m using to find a suitable place in cover.
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And finally Implemented Hearing Perception
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I think I’m also finally getting into Behavior Trees, but I probably have to redo a lot of my current one to apply the knowledge I’ve learned and get rid on some messy stuff inside of them.

Hi,

just anounced our next game - The Wizards - for Oculus Rift and HTC Vive, - spellcaster game with full of explosions and spells :smiley:

Trailer and scrs:

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Project Red Gopher: Environment Tweaks.

are some environment screenshots of a newer area:

WiP City

Been using Unreal Marketplace assets to prototype out a cityscape. Using the Urban City, Frrebies from Poly Pixel as well as the Subway pack, Orbit sky system, and Unreal’s Infiltrator, Shooter, and Showdown assets. The character was made in Iclone 6.

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