I have been working hard on my game Medieval . I have managed to get a full menu and character upgrade system, in place. I am just a one man team and I am proud of what I have achieved so far. Having said that, I am always open to feedback, suggestions and even criticisms.
Did some work on my AI learning project (that probably doesn’t count as that anymore, because I’ve been doing lots of things to it …)
Worked on a cover system for the AI. It works pretty well with the EQS System that I’m using to find a suitable place in cover.
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And finally Implemented Hearing Perception
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I think I’m also finally getting into Behavior Trees, but I probably have to redo a lot of my current one to apply the knowledge I’ve learned and get rid on some messy stuff inside of them.
Been using Unreal Marketplace assets to prototype out a cityscape. Using the Urban City, Frrebies from Poly Pixel as well as the Subway pack, Orbit sky system, and Unreal’s Infiltrator, Shooter, and Showdown assets. The character was made in Iclone 6.