Been working on for a few days.
Some more images and a bit of a breakdown of the scene: LOqyw
=It5rq8pzeio
Been working on for a few days.
Some more images and a bit of a breakdown of the scene: LOqyw
=It5rq8pzeio
Been reworking AI and Melee Combat System for our game . 's a sneek peek at some of the new features:
Ah, nice to see refreshing projects :).
is just an pretty unfinished quick render of the cyber priestess for my music visualizer :).
episode 12… such a novel and modern way to write a screenplay… still in the middle of switching my armatures but (shrug)… you know, what they say about writing about something you know really has worked for me… now my mind floods with commercials and movies and extrapolations… i think i’ll try non-fiction next… is just wayyyyyy to much fun when the final (well sort of final as i learn) product is relatively quickly… and with my short attention span, is the way to go for me… happy daze
?v=PVK-e_ZkHgk
love everyone’s work … power on!!!
Hello There!
My brother and recently have been working in Olbert’s low Poly: Grass And Groundplants, a marketplace content pack that offer to the costumer a huge amount of grass to put in your levels. some screenshots.
If you want more info about us, you can go to our 2016 RoadMap Thread in the . There you can find all our work, and know a bit of us!.
Thanks a lot!
Whitman And Olbert.
I promised something yesterday but failed to deliver. I will post the link the the trailer of my game for now, but will upload something upon getting home
If you don’t wanna click the link, I get it, the video is in my sig anyway. Cheers!
Truly stunning. The last one, of the environment, has such a breath taking color balance
RC Saga
Hi I am showcasing my free android app, I would really like to know what you guy’s think. Its currently in closed alpha testing until December 29, 2016. Also we have made plans to expand our game and we are on kick-starter so we can make game as epic as possible.
** is a few screenshots and video link**
?v=TwiHFipg7Yc
Cassie:)
If you would like to participate in our closed alpha check us out on Kick-Starter
Is culling using opacity mask, or is it actually removing and adding in the meshes dynamically?
Personal opinion incoming. Look at your 2016 on the bottom and go upwards until you hit the aliased seem on your mesh below the railing/floor. I have always thought these thin extrusions or ‘ledges’ make models look worse not better due to aliasing. Not all AA can get rid of it and I would rather see those triangles used in another place/make it thicker/use a texture & normal instead.
I see what you mean, I think that’s just a bad angle of the screenshot. The edge is actually beveled, but it doesn’t look that way in the photo. =)
That makes sense! I should know better than to doubt you
Hello guys!
So i just recently started using UE4. I’ve been a lurker for a while but decided to atleast try it out. It was harded than i thought tho, as it pretty much hit me in my face. As i am looking to deepen my knowledge, please criticize my work below. It’s hard to know what misstakes you should be focusing on when you’re just starting out… Thanks
basic overview of the scene.
Interior.
Why do i get these weird shadows? On the roof, and where can i “controll” them in general, any tips guys?
All models you see in post is from whitman and oldbert’s low poly series! Next project will also include these meshes, and i might spend a little bit of time with a heightmap, and/or basic blueprinting, such as opening/closing a door. Also, using materials but it does feel abit out of my reach for the moment.
Thanks in advance!
Not at all, it was a valid criticism. I noticed that myself when doing the screenshots. When you see it closer you’ll notice the difference. =P