Playing around with 3DS CAT rigs =ZkB9VX5hcQI
?v=C-Kldkg8X-A
I modified the ‘Lightroom Interior’ project a bit, got it to use only one Directional Light and Sky Light (probably far enough for dynamic day/night cycles). I think it looks good, despite Motion Blur being a d*** with the BENCHMARK command line option.
I’m working on our new player tablet inspired by Nethunter, the mobile version of Kali Linux. tablet is used by the burglars of Klepto as a VR friendly UI, inventory management, game options/settings, and of course a mobile hacking platform that includes simulated versions of popular real-world security tools like nmap and the aircrack-ng suite.
:///CoZpK4f.gif
Weirdventory, what else ^^
://orig11.deviantart.net/900a/f/2016/044/d/2/stresstest_by_luftbauch-d9rkvtj.gif
://clip2net/clip/m294569/e76fc-clip-1880kb.
Heres a screenshot of my current game, a 16 bit sidescroller. Currently working on a medieval level.
Weirdventory again.
Added a slot for the healthpack/pod and it works nice. Next thing is to polish the starting and uplifting, shieldopening sequences. ![]()
I like core gameelement so much, because it’s for me a personal milestone, in UE4 learning.
There comes everything together for me.
Constraints, Physics, Mass, Phys handle, CableComp, VFX, Audio.
I have really so deep fun doing that. I feel paid already with fun.
Yeah Happy.
First pass test of automatic lip sync for my co-op VR RPG, which will be used on both players and NPCs, and is based on 's PocketSphinx Speech Recognition Plugin.
Looks a little choppy because 1) mouth shapes are just my interpretations of the visemes into Fuse’s morphs, so they’re not that accurate and 2) blending between morphs in my project is currently a bit hacky and 3) it’s not taking into account how long the phonemes are, it’s just doing each the same amount of time.
?v=as8P8SseZ-I

Very cool stuff.
I hope i am not completely wrong, but:
I use shapekeys too, together with timelines, but not in realtime.
Possible for you to drive the shapes through different timelinesetups, you could easy stretch phenomene, if needed, or compress them there?
![]()
=od0STE8XR9Ehttps://.//G_7wwechWN8
I sold my laptop, using a tablet at the moment while I save up for a desktop, at least gives me a to work on my modelling skills.
Looks great, nice work!
thanks docjor 
Thanks for the heads up! I’ve a tiny bit of testing and it seems that timelines will let me improve the look of without as much work. Excellent tip!
I’ve been working on a project over the last few months. Still having a blast doing so, but progress is slow by myself and with limited time after work. Thought i’d share what I have so far. I threw a bunch of screenshots up on a free weebly website and posted my first video to if anyone would like to check them out and let me know what you think so far. It’s an adventure/puzzle game. Thanks.
www.jlsproject.weebly
?v=H3YIjPt0LMU
Started to work on the interior for the Fantasiam!
:///obiRpFD.jpg









