Improvements on the foliage and lighting!

Improvements on the foliage and lighting!

Hey, do you have a clearer video file of the UE4 logo in the beginning? I’d very much like to use that.
(It’s also a very nice setting, you’re a very talented guy)
's footage from my indie pro wrestling game. Going to be a very arcade-like experience.
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First attempt at using Matinee. Video made as parody for friend/Pastor’s B-Day party. Mostly learning experience.
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I live in France, keyboard is AZERTY ![]()
Finally finished a long time piece, my poster girl: Bristol Easte Notthingham or simply Bristol !
Not in UE4 but still I want to share, please forgive ![]()
:///WdMcvsu.jpg
:///7WheGoi.
:///tAtnWTE.
:///NrHzGXr.
:///egeJYG1.
:///3jsL8YP.
:///PDxCjQz.
Me and my class mates are working on a third person robot action game, is a wip of the character im making, if people are interested i could post a gameplay video, The game is called InDroid, (image upload didn’t work ) so is a link ://imgur/HvdsKjR
Quake-style movement physics (+walljumps):
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Includes the Q3 style of acceleration and friction which allows circle jumps, etc, continuous jumping which allows strafe jumping / bunny hopping, Q2 style additive jumps which allow ramp jumps, ledge jumps, etc, and QuakeWorld / CPMA style air control with some tweaks to make it a better fit (no air control while strafing, good air control while moving straight forward). Walljumping is very straight forward and also additive, so quick walljumps provide a huge boost.
Still working on our student project “Revenge of Trishna” is another screenshots. Demo is playable and will be available next week stay tuned!
Comment and critiques are welcome !
See you soon !
Our trailer is ! ![]()
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Men, looks freaking ! Are you willing to share the Material with us in a better resolution? Would be , because thats exactly what I am looking for

More Substance Painter work. Looking forward to getting his controller set-up and making him burn things. 
is my latest project: UE4 + Razer Hydra + Oculus Rift.
The main focus of the game is immersion.
It started as a University Thesis Project but i plan to keep working on it, as i’m satisfied by what i have achieved so far.
Everything is mine other then the music and a few models in the school level, but i have the right to use them as an educational project;
=WhMbhH1rKYE
dude that looks ! good job :).
**Hello everyone,
**
I just wanted to share the first of some W.I.P contents from my Game-Project “Sovereign”. Currently it is a one-man-project, and I am trying to do everything by myself. is a preview of the soundtrack I am writing for the game. No Tony-award but since I had zero knowledge about making music (virtually, I am a guitar player) I am pretty happy with the result so far. post is maybe a bit different, because it doesn’t show anything from the game concerning the engine, but I just wanted to share it with you, maybe you have some ideas / opinions to share. I am thankful for every idea ![]()
=INmCzXBk9TI
First character in a long game character creation for unreal4
gumroad/l/DaZLJ
Made a fun new scene testing out the new post process settings in 4.8- they are super powerful, and can really help your scene, especially the new settings under “film”! Was aiming for a realistic grungy, night time street lamp look (accidently messed up the reflection on the pillar shader- way too shiny)!
c1.staticflickr/9/8828/18509091696_19f1eff92e_o.Streetlamp Concrete by Eoin O’Broin, on Flickr
Thanks for the Praise response guys. ![]()
I finally got around to redesigning the character. Also made a time-lapse of the whole process. Like to See it… it goes!
[video].be/F9AWVWqT3b8[/video]
I’m considering doing using it later with commentary for part of a tutorial series. I’ll keep ya posted.